Refactor gamepad device creation
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@@ -23,7 +23,7 @@ struct gamepad_t {
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// When emulating the HOME button, we may need to artificially release the back button.
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// Afterwards, the gamepad state on sunshine won't match the state on Moonlight
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// Afterwards, the gamepad state on sunshine won't match the state on Moonlight.
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// To prevent Sunshine from sending erronious input data to the active application,
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// Sunshine forces the button to be in a specific state until the gamepad state matches that of
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// Moonlight once more.
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