Render luma onto nv12 surface
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@@ -32,6 +32,7 @@ using output_t = util::safe_ptr<IDXGIOutput, Release<IDXGIOutput>>;
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using output1_t = util::safe_ptr<IDXGIOutput1, Release<IDXGIOutput1>>;
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using dup_t = util::safe_ptr<IDXGIOutputDuplication, Release<IDXGIOutputDuplication>>;
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using texture2d_t = util::safe_ptr<ID3D11Texture2D, Release<ID3D11Texture2D>>;
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using texture1d_t = util::safe_ptr<ID3D11Texture1D, Release<ID3D11Texture1D>>;
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using resource_t = util::safe_ptr<IDXGIResource, Release<IDXGIResource>>;
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using multithread_t = util::safe_ptr<ID3D11Multithread, Release<ID3D11Multithread>>;
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