Fix key-up ignored on Windows

This commit is contained in:
loki
2020-01-17 15:36:06 +01:00
parent 2ad2222c83
commit 0ef06ea17c
+25 -1
View File
@@ -31,19 +31,33 @@ void move_mouse(input_t &input, int deltaX, int deltaY) {
} }
void button_mouse(input_t &input, int button, bool release) { void button_mouse(input_t &input, int button, bool release) {
constexpr SHORT KEY_STATE_DOWN = 0x8000;
INPUT i {}; INPUT i {};
i.type = INPUT_MOUSE; i.type = INPUT_MOUSE;
auto &mi = i.mi; auto &mi = i.mi;
int mouse_button;
if(button == 1) { if(button == 1) {
mi.dwFlags = release ? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_LEFTDOWN; mi.dwFlags = release ? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_LEFTDOWN;
mouse_button = VK_LBUTTON;
} }
else if(button == 2) { else if(button == 2) {
mi.dwFlags = release ? MOUSEEVENTF_MIDDLEUP : MOUSEEVENTF_MIDDLEDOWN; mi.dwFlags = release ? MOUSEEVENTF_MIDDLEUP : MOUSEEVENTF_MIDDLEDOWN;
mouse_button = VK_MBUTTON;
} }
else { else {
mi.dwFlags = release ? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_RIGHTDOWN; mi.dwFlags = release ? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_RIGHTDOWN;
mouse_button = VK_RBUTTON;
}
auto key_state = GetAsyncKeyState(mouse_button);
bool key_state_down = (key_state & KEY_STATE_DOWN) != 0;
if(key_state_down != release) {
BOOST_LOG(warning) << "Button state of mouse_button ["sv << button << "] does not match the desired state"sv;
return;
} }
auto send = SendInput(1, &i, sizeof(INPUT)); auto send = SendInput(1, &i, sizeof(INPUT));
@@ -68,10 +82,20 @@ void scroll(input_t &input, int distance) {
} }
void keyboard(input_t &input, uint16_t modcode, bool release) { void keyboard(input_t &input, uint16_t modcode, bool release) {
constexpr SHORT KEY_STATE_DOWN = 0x8000;
if(modcode == VK_RMENU) { if(modcode == VK_RMENU) {
modcode = VK_LWIN; modcode = VK_LWIN;
} }
auto key_state = GetAsyncKeyState(modcode);
bool key_state_down = (key_state & KEY_STATE_DOWN) != 0;
if(key_state_down != release) {
BOOST_LOG(warning) << "Key state of vkey ["sv << util::hex(modcode).to_string_view() << "] does not match the desired state ["sv << (release ? "on]"sv : "off]"sv);
return;
}
INPUT i {}; INPUT i {};
i.type = INPUT_KEYBOARD; i.type = INPUT_KEYBOARD;
auto &ki = i.ki; auto &ki = i.ki;
@@ -86,7 +110,7 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
} }
if(release) { if(release) {
ki.dwFlags = KEYEVENTF_KEYUP; ki.dwFlags |= KEYEVENTF_KEYUP;
} }
auto send = SendInput(1, &i, sizeof(INPUT)); auto send = SendInput(1, &i, sizeof(INPUT));