Dynamic capture format selection (IDXGIOutput5) (#654)
Co-authored-by: Conn O'Griofa <connogriofa@gmail.com>
This commit is contained in:
@@ -210,6 +210,14 @@ capture_e display_ram_t::snapshot(::platf::img_t *img_base, std::chrono::millise
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return capture_status;
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}
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const bool mouse_update_flag = frame_info.LastMouseUpdateTime.QuadPart != 0 || frame_info.PointerShapeBufferSize > 0;
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const bool frame_update_flag = frame_info.AccumulatedFrames != 0 || frame_info.LastPresentTime.QuadPart != 0;
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const bool update_flag = mouse_update_flag || frame_update_flag;
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if(!update_flag) {
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return capture_e::timeout;
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}
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if(frame_info.PointerShapeBufferSize > 0) {
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auto &img_data = cursor.img_data;
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@@ -230,8 +238,7 @@ capture_e display_ram_t::snapshot(::platf::img_t *img_base, std::chrono::millise
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cursor.visible = frame_info.PointerPosition.Visible;
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}
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// If frame has been updated
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if(frame_info.LastPresentTime.QuadPart != 0) {
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if(frame_update_flag) {
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{
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texture2d_t src {};
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status = res->QueryInterface(IID_ID3D11Texture2D, (void **)&src);
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@@ -241,35 +248,82 @@ capture_e display_ram_t::snapshot(::platf::img_t *img_base, std::chrono::millise
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return capture_e::error;
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}
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D3D11_TEXTURE2D_DESC desc;
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src->GetDesc(&desc);
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// If we don't know the capture format yet, grab it from this texture and create the staging texture
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if(capture_format == DXGI_FORMAT_UNKNOWN) {
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capture_format = desc.Format;
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BOOST_LOG(info) << "Capture format ["sv << dxgi_format_to_string(capture_format) << ']';
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D3D11_TEXTURE2D_DESC t {};
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t.Width = width;
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t.Height = height;
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t.MipLevels = 1;
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t.ArraySize = 1;
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t.SampleDesc.Count = 1;
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t.Usage = D3D11_USAGE_STAGING;
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t.Format = capture_format;
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t.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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auto status = device->CreateTexture2D(&t, nullptr, &texture);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to create staging texture [0x"sv << util::hex(status).to_string_view() << ']';
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return capture_e::error;
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}
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}
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// It's possible for our display enumeration to race with mode changes and result in
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// mismatched image pool and desktop texture sizes. If this happens, just reinit again.
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if(desc.Width != width || desc.Height != height) {
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BOOST_LOG(info) << "Capture size changed ["sv << width << 'x' << height << " -> "sv << desc.Width << 'x' << desc.Height << ']';
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return capture_e::reinit;
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}
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// It's also possible for the capture format to change on the fly. If that happens,
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// reinitialize capture to try format detection again and create new images.
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if(capture_format != desc.Format) {
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BOOST_LOG(info) << "Capture format changed ["sv << dxgi_format_to_string(capture_format) << " -> "sv << dxgi_format_to_string(desc.Format) << ']';
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return capture_e::reinit;
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}
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//Copy from GPU to CPU
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device_ctx->CopyResource(texture.get(), src.get());
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}
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}
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if(img_info.pData) {
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device_ctx->Unmap(texture.get(), 0);
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img_info.pData = nullptr;
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// If we don't know the final capture format yet, encode a dummy image
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if(capture_format == DXGI_FORMAT_UNKNOWN) {
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BOOST_LOG(debug) << "Capture format is still unknown. Encoding a blank image"sv;
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if(dummy_img(img)) {
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return capture_e::error;
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}
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}
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else {
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// Map the staging texture for CPU access (making it inaccessible for the GPU)
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status = device_ctx->Map(texture.get(), 0, D3D11_MAP_READ, 0, &img_info);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to map texture [0x"sv << util::hex(status).to_string_view() << ']';
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return capture_e::error;
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}
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// Now that we know the capture format, we can finish creating the image
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if(complete_img(img, false)) {
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device_ctx->Unmap(texture.get(), 0);
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img_info.pData = nullptr;
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return capture_e::error;
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}
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std::copy_n((std::uint8_t *)img_info.pData, height * img_info.RowPitch, (std::uint8_t *)img->data);
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// Unmap the staging texture to allow GPU access again
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device_ctx->Unmap(texture.get(), 0);
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img_info.pData = nullptr;
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}
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const bool mouse_update =
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(frame_info.LastMouseUpdateTime.QuadPart || frame_info.PointerShapeBufferSize > 0) &&
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(cursor_visible && cursor.visible);
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const bool update_flag = frame_info.LastPresentTime.QuadPart != 0 || mouse_update;
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if(!update_flag) {
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return capture_e::timeout;
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}
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std::copy_n((std::uint8_t *)img_info.pData, height * img_info.RowPitch, (std::uint8_t *)img->data);
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if(cursor_visible && cursor.visible) {
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blend_cursor(cursor, *img);
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}
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@@ -280,48 +334,59 @@ capture_e display_ram_t::snapshot(::platf::img_t *img_base, std::chrono::millise
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std::shared_ptr<platf::img_t> display_ram_t::alloc_img() {
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auto img = std::make_shared<img_t>();
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img->pixel_pitch = get_pixel_pitch();
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img->row_pitch = img_info.RowPitch;
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img->width = width;
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img->height = height;
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img->data = new std::uint8_t[img->row_pitch * height];
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// Initialize fields that are format-independent
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img->width = width;
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img->height = height;
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return img;
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}
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int display_ram_t::dummy_img(platf::img_t *img) {
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int display_ram_t::complete_img(platf::img_t *img, bool dummy) {
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// If this is not a dummy image, we must know the format by now
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if(!dummy && capture_format == DXGI_FORMAT_UNKNOWN) {
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BOOST_LOG(error) << "display_ram_t::complete_img() called with unknown capture format!";
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return -1;
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}
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img->pixel_pitch = get_pixel_pitch();
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if(dummy && !img->row_pitch) {
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// Assume our dummy image will have no padding
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img->row_pitch = img->pixel_pitch * img->width;
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}
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// Reallocate the image buffer if the pitch changes
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if(!dummy && img->row_pitch != img_info.RowPitch) {
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img->row_pitch = img_info.RowPitch;
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delete img->data;
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img->data = nullptr;
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}
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if(!img->data) {
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img->data = new std::uint8_t[img->row_pitch * height];
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}
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return 0;
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}
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int display_ram_t::dummy_img(platf::img_t *img) {
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if(complete_img(img, true)) {
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return -1;
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}
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std::fill_n((std::uint8_t *)img->data, height * img->row_pitch, 0);
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return 0;
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}
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std::vector<DXGI_FORMAT> display_ram_t::get_supported_sdr_capture_formats() {
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return std::vector { DXGI_FORMAT_B8G8R8A8_UNORM };
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}
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int display_ram_t::init(int framerate, const std::string &display_name) {
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if(display_base_t::init(framerate, display_name)) {
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return -1;
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}
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D3D11_TEXTURE2D_DESC t {};
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t.Width = width;
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t.Height = height;
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t.MipLevels = 1;
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t.ArraySize = 1;
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t.SampleDesc.Count = 1;
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t.Usage = D3D11_USAGE_STAGING;
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t.Format = format;
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t.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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auto status = device->CreateTexture2D(&t, nullptr, &texture);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to create texture [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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// map the texture simply to get the pitch and stride
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status = device_ctx->Map(texture.get(), 0, D3D11_MAP_READ, 0, &img_info);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to map the texture [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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return 0;
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}
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} // namespace platf::dxgi
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