Use realtime GPU priority to avoid stalls during high GPU usage
Change derived from OBS project commit: ec769ef008
See related discussion: https://obsproject.com/forum/threads/obs-studio-24-0-3-gpu-priority-fix-testing.111669/
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@@ -84,6 +84,19 @@ public:
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DXGI_FORMAT format;
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D3D_FEATURE_LEVEL feature_level;
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typedef enum _D3DKMT_SCHEDULINGPRIORITYCLASS
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{
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D3DKMT_SCHEDULINGPRIORITYCLASS_IDLE,
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D3DKMT_SCHEDULINGPRIORITYCLASS_BELOW_NORMAL,
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D3DKMT_SCHEDULINGPRIORITYCLASS_NORMAL,
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D3DKMT_SCHEDULINGPRIORITYCLASS_ABOVE_NORMAL,
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D3DKMT_SCHEDULINGPRIORITYCLASS_HIGH,
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D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME
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}
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D3DKMT_SCHEDULINGPRIORITYCLASS;
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typedef NTSTATUS WINAPI (*PD3DKMTSetProcessSchedulingPriorityClass)(HANDLE, D3DKMT_SCHEDULINGPRIORITYCLASS);
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};
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class display_ram_t : public display_base_t {
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