Render cursor on duplicated image
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@@ -15,7 +15,7 @@ cbuffer ColorMatrix : register(b0) {
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//--------------------------------------------------------------------------------------
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// Pixel Shader
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//--------------------------------------------------------------------------------------
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float2 PS(FragTexWide input) : SV_Target
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float2 main_ps(FragTexWide input) : SV_Target
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{
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float3 rgb_left = image.Sample(def_sampler, input.uuv.xz).rgb;
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float3 rgb_right = image.Sample(def_sampler, input.uuv.yz).rgb;
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