Absolute mouse coordinates on Windows
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@@ -1,5 +1,6 @@
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#include <sstream>
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#include <iomanip>
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#include <cmath>
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#include <ws2tcpip.h>
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#include <winsock2.h>
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@@ -17,7 +18,12 @@ using namespace std::literals;
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using adapteraddrs_t = util::c_ptr<IP_ADAPTER_ADDRESSES>;
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volatile HDESK _lastKnownInputDesktop = NULL;
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volatile HDESK _lastKnownInputDesktop = NULL;
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constexpr touch_port_t target_touch_port {
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0, 0,
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65535, 65535
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};
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HDESK pairInputDesktop();
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class vigem_t {
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@@ -165,7 +171,40 @@ input_t input() {
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return result;
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}
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void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {}
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void send_input(INPUT &i) {
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retry:
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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auto hDesk = pairInputDesktop();
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if (_lastKnownInputDesktop != hDesk) {
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_lastKnownInputDesktop = hDesk;
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goto retry;
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}
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BOOST_LOG(warning) << "Couldn't send input"sv;
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}
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}
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void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {
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INPUT i {};
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i.type = INPUT_MOUSE;
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auto &mi = i.mi;
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mi.dwFlags =
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MOUSEEVENTF_MOVE |
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MOUSEEVENTF_ABSOLUTE |
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// MOUSEEVENTF_VIRTUALDESK maps to the entirety of the desktop rather than the primary desktop
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MOUSEEVENTF_VIRTUALDESK;
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auto scaled_x = std::lround((x + touch_port.offset_x) * ((float)target_touch_port.width / (float)touch_port.width));
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auto scaled_y = std::lround((y + touch_port.offset_y) * ((float)target_touch_port.height / (float)touch_port.height));
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mi.dx = scaled_x;
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mi.dy = scaled_y;
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send_input(i);
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}
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void move_mouse(input_t &input, int deltaX, int deltaY) {
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INPUT i {};
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@@ -176,16 +215,7 @@ void move_mouse(input_t &input, int deltaX, int deltaY) {
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mi.dx = deltaX;
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mi.dy = deltaY;
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retry:
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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auto hDesk = pairInputDesktop();
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if (_lastKnownInputDesktop != hDesk) {
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_lastKnownInputDesktop = hDesk;
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goto retry;
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}
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BOOST_LOG(warning) << "Couldn't send mouse movement input"sv;
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}
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send_input(i);
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}
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void button_mouse(input_t &input, int button, bool release) {
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@@ -228,16 +258,7 @@ void button_mouse(input_t &input, int button, bool release) {
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return;
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}
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retry:
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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auto hDesk = pairInputDesktop();
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if (_lastKnownInputDesktop != hDesk) {
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_lastKnownInputDesktop = hDesk;
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goto retry;
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}
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BOOST_LOG(warning) << "Couldn't send mouse button input"sv;
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}
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send_input(i);
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}
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void scroll(input_t &input, int distance) {
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@@ -249,16 +270,7 @@ void scroll(input_t &input, int distance) {
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mi.dwFlags = MOUSEEVENTF_WHEEL;
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mi.mouseData = distance;
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retry:
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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auto hDesk = pairInputDesktop();
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if (_lastKnownInputDesktop != hDesk) {
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_lastKnownInputDesktop = hDesk;
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goto retry;
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}
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BOOST_LOG(warning) << "Couldn't send mouse scroll input"sv;
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}
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send_input(i);
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}
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void keyboard(input_t &input, uint16_t modcode, bool release) {
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@@ -304,16 +316,7 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
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ki.dwFlags |= KEYEVENTF_KEYUP;
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}
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retry:
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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auto hDesk = pairInputDesktop();
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if (_lastKnownInputDesktop != hDesk) {
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_lastKnownInputDesktop = hDesk;
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goto retry;
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}
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BOOST_LOG(warning) << "Couldn't send keyboard input"sv;
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}
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send_input(i);
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}
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int alloc_gamepad(input_t &input, int nr) {
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