cmake_minimum_required(VERSION 3.18)
# `CMAKE_CUDA_ARCHITECTURES` requires 3.18
# set_source_files_properties requires 3.18
# todo - set this conditionally

project(Sunshine VERSION 0.0.0
        DESCRIPTION "Self-hosted game stream host for Moonlight"
        HOMEPAGE_URL "https://app.lizardbyte.dev/Sunshine")

set(PROJECT_LICENSE "GPL-3.0")

set(PROJECT_LONG_DESCRIPTION "Offering low latency, cloud gaming server capabilities with support for AMD, Intel, \
and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any \
Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from \
your favorite web browser. Pair from the local server or any mobile device.")

if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
    message(STATUS "Setting build type to 'Release' as none was specified.")
    set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE)
endif()

# set the module path, used for includes
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")

# set version info for this build
include(${CMAKE_MODULE_PATH}/prep/build_version.cmake)

# cmake build flags
include(${CMAKE_MODULE_PATH}/prep/options.cmake)

# initial prep
include(${CMAKE_MODULE_PATH}/prep/init.cmake)

# configure special package files, such as sunshine.desktop, Flatpak manifest, Portfile , etc.
include(${CMAKE_MODULE_PATH}/prep/special_package_configuration.cmake)

# Exit early if END_BUILD is ON, i.e. when only generating package manifests
if(${END_BUILD})
    return()
endif()

# project constants
include(${CMAKE_MODULE_PATH}/prep/constants.cmake)

# load macros
include(${CMAKE_MODULE_PATH}/macros/common.cmake)

# load dependencies
include(${CMAKE_MODULE_PATH}/dependencies/common.cmake)

# setup compile definitions
include(${CMAKE_MODULE_PATH}/compile_definitions/common.cmake)

# target definitions
include(${CMAKE_MODULE_PATH}/targets/common.cmake)

# packaging
include(${CMAKE_MODULE_PATH}/packaging/common.cmake)
